Misplaced Information: Bloom & Rage blends its teen drama with a heavy dose of ’90s nostalgia


The fuzz of the cathode-ray tube (CRT) monitor, alongside static grains and flickering scanlines, is a touchstone for ’90s-era nostalgia. It’s shorthand for these halcyon days when expertise was predominantly analog and millennial children spent their summers shoving cumbersome tapes into VHS gamers, recording favourite bits of their after-school tv reveals, and making their very own dwelling movies with camcorders. It’s this vignette that developer Don’t Nod Montréal leans closely into in Misplaced Information: Bloom & Rage. The sport follows a blossoming friendship — and obvious falling-out — of 4 youngsters over an unforgettable summer time. And all of it begins with a superb dose of that nostalgia: the ubiquitously blue anti-drug message that precedes the title display screen, full with the telltale flicker of a CRT monitor.

Such adolescent longing is all par for the course for Don’t Nod. Alongside Telltale, the studio popularized the choose-your-own-adventure fashion of narrative video games with Life is Unusual, whereas foregrounding the outsized ache and tribulations of teenhood. However extra than simply coating teenage drama in a layer of dreamy nostalgia, Bloom & Rage can be a possibility for Don’t Nod to write down a narrative primarily based in acquainted settings. The period already has its personal vocabulary and tradition; it’s the period of riot grrrl, Bikini Kill, The Blair Witch Undertaking, and video rental shops. Doing so helps Bloom & Rage keep away from the criticism of penning teenage slang and utilizing outdated references that sound like they’re written by a lot older adults. This implies quite a bit much less “hella cool” and extra “let’s bounce,” which is positively a phrase I bear in mind utilizing as a young person.

At first look, Bloom & Rage seems like one other Life is Unusual. Each second is infused with the identical emotional weight the collection is thought for, be it standing as much as a bully or excitedly gushing about your new finest pal to your cat. Then there’s the tinge of the supernatural. However whereas promising, it’s a tad early to see if Bloom & Rage can surpass the juggernaut that was the unique Life is Unusual. That’s as a result of Bloom & Rage is a two-part journey recreation — a nod to the episodic roots of its forebears — with the second half of the sport anticipated to launch in mid-April this 12 months.

Picture: Don’t Nod

Set within the small city of Velvet Cove, you’ll play as Swann, one of many 4 central youngsters. The story is depicted throughout two time durations: the present-day Swann as an grownup assembly her long-lost associates many years later, and her earlier days as an ungainly teenager in the course of the summer time of ’95.

The primary couple of minutes of Bloom & Rage neatly set the stage. At first, the grownup Swann is scuffling with a tedious, largely one-sided dialog together with her mom over the cellphone, and she will be able to select to reply meekly, with indifference, or mere silence. In the meantime, a lot of objects within the neighborhood can be found for her to fiddle with: a receipt, some brochures, and even a bottle of maple syrup. Whereas analyzing these will trigger Swann’s mom to chide her for being distracted, this additionally demonstrates how Don’t Nod is increasing the methods by which dialogue can play out. You possibly can take a look at particular objects and this can, at instances, open up new dialogue selections that may affect your present and future conversations with different characters. It’s a small addition, but it surely helps make conversations really feel extra genuine, quite than merely selecting between binary selections of enjoying good or being impolite.

Flashbacks to Swann’s youthful days make up the majority of Bloom & Rage’s first half, with {the teenager} navigating the thorny passage of adolescent friendships. At first, Swann is a loner, largely reluctant to socialize and too awkward to belong wherever — the acquainted plight of each millennial teenager. Spending her days memorializing virtually each waking second with a camcorder, Swann will meticulously report clips of something that catches her eye, earlier than placing them collectively to make brief movies. Except for the conversations, documenting Swann’s on a regular basis life is the sport’s central conceit, a daring gamble given how this could really feel like busywork at first.

From fulfilling goals that transfer the storyline alongside, reminiscent of filming the native video retailer (it’s one among Swann’s favourite haunts), to discovering collectibles within the type of crude graffiti and unique birds, this virtually reduces the sport to an object-hunting journey. Ultimately, you might develop the tendency to only whip out the camcorder the second cutscenes conclude. However there’s a lingering allure to this strategy, highlighting how Swann tends to instinctively work together with the folks round her via her camcorder. Making movies is the one factor that empowers her. That is all of the extra poignant as she finally comes out of her shell and hides much less behind her lens.

After which there are Swann’s newfound associates — Nora, Autumn, and Kat — who equally are extra than simply one-dimensional caricatures. There’s Nora who, for all her bravado and punk rock sensibilities, is without doubt one of the most conflict-averse people within the group and the quickest to recommend giving up once they get into bother. Then there are seemingly villainous of us who’re extra multifaceted than what their preliminary hostility suggests, which isn’t revealed till you study their conduct and private artifacts.

These level towards complexities {that a} younger Swann could not absolutely comprehend, evident in a few of her childlike responses, however that the older Swann — and by extension, the participant — can most likely acknowledge. That is what Don’t Nod has at all times been adept at: crafting plausible and deeply human characters and the considerable world that they inhabit.

A screenshot from the video game Lost Records: Bloom & Rage.

Picture: Don’t Nod

Experiencing the idyllic reminiscences of Swann’s days together with her associates may be deeply emotional, as if chancing upon a time capsule you’ve forgotten about. These are long-buried moments about partaking in hours-long cellphone calls with shut associates, partaking in rambunctious actions on the fly, and waxing lyrical about larger-than-life ambitions, like enjoying in well-known bands or dwelling in a secret getaway, hidden from the prying eyes of untrustworthy adults.

Seeing Swann, Nora, Autumn, and Kat commerce lifelong guarantees and type intense bonds — ones so attribute of deep feminine friendships — will hit near dwelling for a lot of. It’s this juxtaposition between these idyllic scenes and the fixed, foreboding reminder of the group’s inevitable fallout that feels so ominous, unnerving, and maybe a little bit painful. And the obscure, supernatural happenings solely serve to intensify the anxieties of teenhood. Whether or not it serves a deeper, extra metaphorical objective nonetheless stays to be seen.

The primary half of Bloom & Rage ends in a dramatic cliffhanger, after all, but it surely’s one which’s not fairly as audacious because it appears. Some hints have been hiding in plain sight. However a small concern lingers. Tales like these usually introduce so many twists that might derail the sport, earlier than the story goes off the rails so rapidly that it inevitably plummets. This was partly why the just lately launched Life is Unusual: Double Publicity faltered in its concluding chapters. For now, there’s loads of time to marvel; we nonetheless have to attend two extra months or so for Bloom & Rage’s melodramatic conclusion.

Misplaced Information: Bloom & Rage is on the market now on PC, PS5, and Xbox.

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